04.03
Apple did not respond to multiple requests for comment.
If a web app is run from the iOS 4.3 home screen – in other words, if it is saved to the screen alongside local apps downloaded from the Apple App Store – and launched into full-screen mode, it runs roughly two to two and a half times slower than it does in the browser, according to various tests. It appears that whereas Apple has updated the iOS 4.3 Safari browser with its high-speed Nitro JavaScript engine, Nitro is not used when web apps are launched from the home screen.
“Essentially, there are two different JavaScript engines,” says Alex Kessinger, a mobile application developer and blogger who has focused on building web-standards-based apps for the iPhone. “They’re not using the new JavaScript engine with applications that launch from the home screen.”
“I’m not 100% sure, but 99.9999% sure that the timing difference is because of lack of Nitro,” Fitman tells us. Nitro was introduced with iOS 4.3. Fitman offers a version of the Sunspider JavaScript benchmark that lets you easily see the speed difference for yourself, embedding Sunspider in an iFrame so that it will run fullscreen on the iPhone and iPad. We confirmed his results with tests of our own.
Running in Safari on an iPhone 4 loaded with iOS 4.3, Sunspider took about 4047ms:

Running from the home screen, it took about 10747ms:

Apple isn’t degrading the speed of home screen web apps. It’s boosting the speed of web apps in the browser. But in the long run, the effect is the same. And if this is a bug, Apple has yet to fix it.
On top of this, apps are hampered by the cache and asynchronous mode issues. According to one anonymous developer, access to certain web caches was cut off in iOS 4.2. And the issue is confirmed by a second developer. You can try it yourself with HTML5 apps such asPie Guy. With earlier versions of the OS, if you move the game to the home screen and run it once, you can then play it offline. But if you try to do so on the latest version of the operating system, you can’t.
The first developer also says that WebView native apps and home screen web apps are rendered in synchronous mode, whereas on iOS 4.3, they’re rendered in asynchronous mode. “[With synchronous mode], you will sometimes see this weird grid of dark squares,” he tells us. “Basically, when repainting the screen, synchronous mode can sometimes show your UI partially repainted.”
This developer reiterates that if Apple didn’t specifically introduce these problems in iOS, it’s aware of them now. And he says that the Mobile Safari team has indicated the issues will not be fixed.
If Apple won’t fix them, he says, Google should. “The Android team needs to pick this up and compete on it.” ®
Updated: This story has been updated to make it clear that the speed difference occurs when home screen apps are launched into full-screen mode.
Data visualization of global Android device activations from October 2008 to January 2011.
http://www.readwriteweb.com/enterprise/2010/10/enterprise-mobile-stats.php
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Good released its first ever quarterly report on enterprise mobile device activations. In August, we reported that the iPhone 4, released on June 24, was Good’s top most activated device in by the end of July. Good’s first quarterly report confirms what we reported in August – iOS remains the most activated device among Good customers.
Good doesn’t support BlackBerry, which according to Forrester is still the most popular enterprise smart phone OS. Here’s Good’s top ten:
But don’t count Windows Mobile out yet. Here’s Forrester’s data from its Insights For CIOs: Make Mobility Standard Business Practice report:

A unified user interface system across all popular mobile device platforms, built on the rock-solid jQuery and jQuery UI foundation. Its lightweight code is built with progressive enhancement, and has a flexible, easily themeable design.
http://jquerymobile.com/
Very interesting post by the TweekDeck team about the distribution of Android devices used during the Android TweetDeck beta period.
We’ve been busy in the last weeks with many activities, including updating the www.BrightAct.com website.
Check it out.
Source: http://www.nytimes.com/2010/07/12/technology/12google.html
Google is bringing Android software development to the masses.
The company will offer a software tool, starting Monday, that is intended to make it easy for people to write applications for its Android smartphones.
The free software, called Google App Inventor for Android (http://appinventor.googlelabs.com/about/), has been under development for a year. User testing has been done mainly in schools with groups that included sixth graders, high school girls, nursing students and university undergraduates who are not computer science majors.
The thinking behind the initiative, Google said, is that as cellphones increasingly become the computers that people rely on most, users should be able to make applications themselves.
“The goal is to enable people to become creators, not just consumers, in this mobile world,” said Harold Abelson, a computer scientist at theMassachusetts Institute of Technology, who is on sabbatical at Google and led the project.
The project is a further sign that Google is betting that its strategy of opening up its technology to all kinds of developers will eventually give it the upper hand in the smartphone software market. Its leading rival, Apple, takes a more tightly managed approach to application development for the iPhone, controlling the software and vetting the programs available.
“We could only have done this because Android’s architecture is so open,” Mr. Abelson said.
Mr. Abelson is a longtime proponent of making intellectual and scientific resources more open. He is a founding director of the Free Software Foundation, Public Knowledge and the Creative Commons, and he helped initiate M.I.T.’s OpenCourseWare program, which offers free online course materials used in teaching the university’s classes.
The Google project, Mr. Abelson said, is intended to give users, especially young people, a simple tool to let them tinker with smartphone software, much as people have done with computers. Over the years, he noted, simplified programming tools like Basic, Logo and Scratch have opened the door to innovations of all kinds.Microsoft’s first product, for example, was a version of Basic, pared down to run on personal computers.
The Google application tool for Android enables people to drag and drop blocks of code — shown as graphic images and representing different smartphone capabilities— and put them together, similar to snapping together Lego blocks. The result is an application on that person’s smartphone.
For example, one student made a program to inform a selected list of friends, with a short text message, where he was every 15 minutes. The program was created by putting three graphic code blocks together: one block showed the phone’s location sensor, another showed a clock (which he set for 15-minute intervals), and third linked to a simple database on a Web site, listing the selected friends.
An onscreen button would turn on the program, Mr. Abelson explained, for perhaps a few hours on a Saturday night when the person wanted his friends to know where he was.
A student at the University of San Francisco, Mr. Abelson said, made a program that automatically replied to text messages, when he was driving. “Please don’t send me text messages,” it read. “I’m driving.”
A program by a nursing student at Indiana University enabled a phone to send an emergency message or make a call, if someone fell. It used the phone’s accelerometer to sense a fall. If the person did not get up in a short period or press an onscreen button, the program automatically texted or called the person designated to receive the alert.
“These aren’t the slickest applications in the world,” Mr. Abelson said. “But they are ones ordinary people can make, often in a matter of minutes.”
The Google tool, of course, works only for phones running Android software. A sign-up with a Google Gmail account is required. The tool is Web-based except for a small software download that automatically syncs the programs created on a personal computer, connected to the application inventor Web site, with an Android smartphone. When making programs, the phone must be connected to a computer with a U.S.B. link.
See how ideas are created and communicated via images and prototypes